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AB3_Templates

THIS IS RTG ONLY !!!! ;)

Every time I'm to code a new game/app, the first part it's like climbing Mount Everest or something similar, you even might make bad decision and end up rewriting a lot 

I'm trying to overcome some hurdles with this templates...

It's aim is not to teach you anything, it's to speed up your next game dev time and maybe test your ideas !


Content:

My Games (only source code)
CubeHorror
Solitare MatchCard game
BattleshipSEAHAWK
Strategy
AtrisTetris clone
SkyTowerPuzzle
BördFlappy bird clone
LastSpaceRiderArcade
SLENDERMANpagesHorror
DungeonEscapeHorror
The Tunnel Horror


Templates & examples
AB3_Intro IIThis has rotation and mirror function
AB3_IntroBouncing Deathstar trough space, it's used as intro on my YouTube
AB3_GamemenuTotally stripped down menu only code a good starting point   
AB3_GamesDino runner & Old West
AB3_AppsScreen notify, Commodity , Drop icon on window
AB3_PlaygroundChange 1920x1080, 1280x720, 960x540, 640x360 resolution
Change depth 16, 24, 32 bit (many cool functions need 16 bit at least so no 8bit)
Lock 25FPS / 50 FPS / 100 FPS / FREE FPS FullScreen / Window/borderless modes
Stream background audio
Mouse over buttons with execution
Auto Save/Load settings
Settings window Popup window with message, try this in Old West in 640x360 it will popup

Test:

Playground, test animated sprites with various settings, scrolling background
Hit (collision) x3 , key read x3
Parallax side scroller with warrior

Game concepts:
 Slot machine Pinball machine

Requirements:

AmigaOS3.x, AHI, RTG 16-bit, CPU 100+MIPS for speed, 20+MB Free RAM, AmiBlitz3

As usual don't expect a AAA stuff, it's done in AmiBlitz3

Download

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Click download now to get access to the following files:

AB3_Template.lha v0.78 33 MB

Development log

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Comments

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This seems really interesting! Questions:

  1. Is AmiBlitz itself free?
  2. Are there API:s available for TCP/IP networking?
  3. What about AHI for audio?
(+1)

1. Yes, https://github.com/AmiBlitz/AmiBlitz3  it's on Aminet as well

2. Yes I believe so, have not used any

3. Yes, AB3_Templates are multitasking AHI, RTG 

(+1)

Thanks, this helps a lot. Will definitely look into this when the Amiga 1222 launches later this year.

I have a problem with Amiblitz both version when compiling the tutorials ask for a folder that isnt inside the package named  N... something. And most of the demos dont run because of wrong resolution of the screen, i have uaefx graphics zorro iii with 16 mb ram and picasso96 drivers plus ZZ9000Installer1_8 set to altira i think  i dont remeber the perfect name. I have set 1920 x 1080 but still it gives an error Hig res resolution is not ok or similar configuration, It sounds strange. Can you help i would like to have the working tutorials. Also the program in the amiblitz tutorial folder dont go giving the same error aprt from the workbench app. Thank you!

Hi,

You need to first time set compiler path, all sources has own path so need to set the one or all you want to run.

They are set as I used them last, I think it's the option make smallest file size. You need to compile it where the ready compiled apps are,

then you can run the source code , hope you get it, this is a bit strange thing. You can in source code also change resolution color depth to suite your gfx card.

Hi there. This looks interesting. Do you use the dbl_display Includes from AmiBlitz? As I think I found an annoying incompability between these  includes and the newer (icomp-)P96 versions (and I‘m pretty sure ist’s P96‘s fault) I would like to hear about your experience regarding this. 

Maybe you could provide working executables of your examples to test them?


Thanks for your work so far. 

Hi,

I use Picasso96 from 1999 and dbl_display includes, I have noticed some bugs like rotate among others. There is a executable in the folder, just run it.

Is the executable in the folder that I have to buy or can I test it (the executable) before I buy the templates? Sorry, I can't find it anywhere, maybe I'm just blind. And sorry that I asked if you used the dbl_display includes - I just saw the screenshot of the source - that would have answered the question ;). 

Ok, so you use an "old" version of P96. I found out that the invisible color on objects in fact isn't invisible anymore on more recent versions of P96. Have a look at the example-code:



This example is from P96 3.3.2. It does work with P96 2.4.4. I don't have versions between those two to check when the change happened.

I would gladly buy your templates as I really want to support such things and I also want to code rtg-games. But if the latest P96 is (and maybe stays?) buggy I won't waste my time with this approach. Of course I already informed icomp about this issue and hope that it will be resolved.  I don't want to go back to old P96 because I really like the draggable screen ;).

Let me know how it goes with the invisible problem, yeah executable is in archive that I'm selling!

If you run a RTG game, noticed any invisible problems ? They have to fix this... unless something has been changed and Blitz needs a update