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Let's keep Amiga alive and prosper!
Most important is to have fun!
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(Source code included AmiBlitz3)
THIS IS RTG ONLY !!!! ;)
Every time I'm to code a new game/app, the first part it's like climbing Mount Everest or something similar, you even might make bad decision and end up rewriting a lot
I'm trying to overcome some hurdles with this templates...
It's aim is not to teach you anything, it's to speed up your next game dev time and maybe test your ideas !
Changes: v0.61 Gamemenu code optimizations
v0.61 Gamemenu - Apps/Games (not compiled)
Totally stripped down menu only code with start game/exit buttons, window/fullscreen switch, 3 resolutions, everything scaled, font changes size as well
v0.59 AB3_Template III - Games
Old West, It's converted from C64 and did some pimping, sound effects, look of it and some code changes like how the text is printed on screen, gameplay is 100% original, if you get stuck there is a old west solution.txt file
v0.59 AB3_Template II - Apps
Drop icon on window
v0.59 AB3_Template I - Playground
Change 1920x1080, 1280x720, 960x540, 640x360 resolution
Change depth 16, 24, 32 bit (many cool functions need 16 bit at least so no 8bit)
Lock 25FPS / 50 FPS / 100 FPS / FREE FPS
FullScreen / Window/borderless modes
Stream background audio
Mouse over buttons with execution
Auto Save/Load settings
Popup window with message, try this in Old West in 640x360 it will popup
Playground, test animated sprites with various settings, scrolling background
Hit (collision) x3 , key read x3
Parallax side scroller with warrior
Req: AmigaOS3.x, AHI, RTG 16-bit, CPU 100+MIPS for speed, 20+MB Free RAM, AmiBlitz3
As usual don't expect a AAA stuff, it's done in AmiBlitz3